Outthink the other commander.
Two players, two tanks each, and one shared battlefield. Plan in secret, commit together, and watch every decision resolve without random accuracy or damage.
1. Create or join a room
The room creator shares a four-digit PIN or invitation link. The match starts when the second player joins. A room-specific browser cookie lets you reconnect as the same player.
2. Deploy your tanks
Place both tanks inside the highlighted rows on your side and choose their starting direction. Your placement remains hidden until both commanders confirm.
3. Plan the round
You start with two action points. Queue actions across either tank in the order you want them executed, then commit. Your opponent cannot see the plan before committing theirs.
- Move forwardAdvance one cell in the tank's facing direction.
- RotateTurn 90° for 1 AP. Optionally move one tile in the new direction for free. If the tile is occupied or outside the board, the tank only turns.
- FireShoot in a straight line until the first tank or board edge.
- Do nothingKeep the tank in place for this action step.
4. Both plans resolve
Once both players commit, the server resolves matching action positions for both sides. The same state and plans always produce the same combat result.
- Tanks turn, then move, including evasive maneuvers.
- Waiting preserves the tank’s position.
- Firing
Armor: A frontal hit deals 1 damage; a side or rear hit deals 2. Tanks begin with 2 HP.
Action points: Unused AP carries over up to your bank limit. The bank starts at 3 and grows in longer games.
Mystery boxes: Air drops appear during the match and grant either extra AP capacity or additional health.
5. Destroy the opposing force
You win when every opposing tank is destroyed. If both forces are destroyed together, the match is a draw. Either player may also offer a draw during play.